About the artist

Jon McCollister

Game Assets

Art is usually what makes a game stand out, it defines an experience for the player. Knowing what works and what doesn’t in the workflows of various styles will save you time, and give your art a professional aesthetic.

Architectural Visualization

Exterior and interior visualizations for architecture can be complex; proficiency in modeling, lighting, and material creation are a must. Whether rendering in Cycles or Eevee, you can achieve stunning results.

Textures & Shaders

Having an in-depth knowledge of texturing and shading utilizing multiple formats and workflows, whether static or procedural, is an excellent way to level up your renders and assets.

Product Renders

Logos, products, and aesthetics all tell a story about a company: who they are, what they do, and what they represent. Design knowledge is a must if you want to showcase stunning, professional branding for a company.

Collaborate with me

Got a cool idea?

Work with me!

Contact via Email, Instagram, or Discord

I’ve been creating 3D art for a decade,

actively creating game assets, prints,

visualizations, concepts, and more.

If you want to get into 3D, I can’t recommend Blender enough. It’s free!

Some of my favorite content creators for 3D are Ian Hubert, Gleb Alexandrov, Sam Bowman, and Ducky 3D.

Who is Jon M?

Jon M is an artist who specializes in 3D workflows and CGI applications. He is also interested in video games and uses Blender 3D for his work.

What is the purpose of this website?

The purpose of this website is to showcase Jon M’s artwork and share his knowledge about Blender and other programs.

How can I contact Jon M?

You can contact Jon M via email, Discord, or Instagram.

How can Jon M help me?

Jon M is willing to help with any questions or inquiries you may have about the 3D pipeline.

Talk With Me!

You can get in touch with Jon M by contacting him via email, Discord, or Instagram.

Current Projects